Map Digitization

Navigation:  »No topics above this level«

Map Digitization

Previous pageReturn to chapter overviewNext page

You start this module by selecting "Maps" from the main REP window or by choosing Maps | Maps digitisation from the drop-down menu on the same main REP window.

Workflow

You start with an image of a contour map, digitise it using the mouse, and create a surface file (srf extension). The area/depth table stored in the srf file can be loaded into the GRV entry section of a prospect/file calculation.

The digitisation process is simple: first you must calibrate the image using the scale bar (so it is important that this is shown on the map image). Then you trace round each contour with the mouse. With simple maps it is usually not necessary to digitise all the contours in a first pass. Later on you can always come back and trace around some more, so get more accuracy if the problem warrants it.

Currently supported image formats are bmp, jpg (jpeg), pcx, tif, and tga. There is a limit to how large an image can be, depending on the capabilities of your PC.  If REP fails to load the image, try using a graphics package (e.g PaintShop Pro) to reduce the file size.  If you don't have access to a suitable graphics package, send it to support@logicomep.com and we will convert it for you.

It is best to place the image file in the same folder as you will put the prospect and consolidation files when you make the main REP calculations.

 

The topics in the section are:

Image and surface files

Surface definition

Calibration

Adding a new contour

Editing an existing contour

Blocks

Wells

Saving the surface file

Area/depth table

View the contour table

View the surface file

 

The main tasks are shown in the left panel. All these and extra facilities are available from the top menu.

rep_map1_zoom67

 

Image and surface files

First you need to specify the image file you wish to digitise:

rep_map2

 

Input image file

Specify the image file. Browse to it, or choose a recently used one from the drop down

Output surface file

The is the same of the .srf file you are going to create. By default it takes the same name and location as the image file, but you can change it of course.

You can load up a previously created surface file. ("Open surface"). The is a similar dialog to that shown above, with the order of the two files reversed.

If the image file is successfully loaded it is shown in the main window.

Surface ID and units

When you have loaded an image, you will see the Surface definition screen. Here you give the surface a name and a qualifying comment.

The four units required for calculations are depth, area, distance and volume.

You must also enter the surface crest. This is the highest point on the surface, for which the associated contour area is, by definition, zero.

The contour interval (depth difference between contours) and the first contour can be entered here. These are useful entries but it is not absolutely necessary to get them right. You always confirm the depth of any contour you digitise.

rep_map3

 

Surface ID


Name

Choose a name for the Surface

Comment

Use this field for any relevant comments

Structure/net pay

If you are digitising a new pay map (which is definitely not recommended, by the way) check it here.



Units


Depth

Choose the unit for depth

Distance

Choose the unit for distance

Area

Choose the unit for area

Volume

Choose the unit for volume



Contours


Crest

Enter the depth of the highest point on the structure (i.e. where area=0)

Contour Interval

Enter the interval between contours

First Contour

Enter the first contour

 

Calibration

Before doing any digitising, you must calibrate the map. Calibration is an essential step, and you need to get it right.

There are three methods, the most common of which is "2 points & distance".

i.Click on two points and give the corresponding map distance.

ii.Click on two points and give the corresponding map co-ordinates.

iii.Click on three distinct (non-linear) points and give the corresponding map co-ordinates.

Co-ordinates are given in UTM style - usually metres.

You can recalibrate at any time.

The first two options presume that the map scale factor is the same in both the x- and y-directions. By using three points the third option allows for different scale factors in the x- and y- directions. This might happen if you have used your phone to photograph the map and haven't got it lined up perfectly, so that there is some distortion.

Select the appropriate method from the task menu. The process is similar for each method, and instructions are given on the dialog.

Left-click the mouse cursor at the first calibration point, then left click at the second. If you are doing three points, left-click again at the third, Double click to end.

You can click and drag the line end points to get your calibration spot-on. Zooming in can be useful.

Finally, enter the corresponding distance/coordinate information. When you've finished, click "Done".

On the dialog, the point position is also given in image pixels (x=nnn, y-nnn). The (0,0) position is bottom left.

In this screen-shot (click it to enlarge), you can see that there is no traditional scale bar. Calibration is on the UTM co-ordinates at the top of the image.

rep_map4_zoom50

 

Digitising contours

Select "Add new contour" from the tasks menu. There are two ways of adding contours:

a.Manual

b.Auto tracking

In each case you start by double clicking on a contour.

·In manual mode, click around the contour until you get back to the beginning, at which point double-click. It is well worth starting at an obvious position on the contour (12 o'clock, for example) so you know where to end. If you keep the mouse button pressed it will also work, and will give you lots of points. But these can be pruned down to a reasonable number.

·In auto mode, trace the line by moving the mouse along the contour (no mouse button pressed). Going clockwise works best. If the line skips to the wrong place, undo by going back to where it went wrong and try again. Double click at the end.

·Auto mode can work very well if the map is good quality and there good contrast between the contour lines and the background. It can get confused if and when you come up against an obstacle like a depth number. In this case click the right mouse button. This puts you in manual mode, and you can left click over the obstacle. When you are back in calm water right click again and you are back in auto mode.

·In auto mode, a left click with the Ctrl key pressed down "fixes" all the digitised points up that point. "Fixed" points are shown in dark blue.  Accepted sections cannot be undone, meaning that reversing the cursor direction - either accidentally or intentionally (e.g. at a fault line) - won't start deleting points.

·Sometime it goes wrong and it's quicker to start the contour again. In this case double click to end, and then click the cancel button in the contour definition dialog which is shown.

At first the contour lines will appear will be light-blue. At this point, none of the contour has been 'accepted'. Left-click to say that the contour, up to that point, is acceptable; this turns the existing part of the contour dark-blue.

When you double-click to end, this dialog is shown:

·rep_map5

 

Contour depth


Depth

The depth of the contour. Note that you can have many contours at the same depth, just like in real life.

Previous depth

Change the default depth to be one contour higher (according to the contour interval)

Next depth

Change the default depth to be one contour lower



Geometry


Area is positive/negative

Select whether to add or subtract the area contained within this contour from the total area corresponding to the depth. This is to account for contours that represent a 'hole' rather than a 'peak'. (Imagine contouring a ring doughnut, contours on the outside would be positive, those one the 'inside' would need to be negative.)

In simple maps the area is positive.



Pruning


Prune

Use the pruning algorithm to reduce the number of points recorded for each contour. This is particularly useful in auto-tracking mode, or if you like to trace around contours with the mouse button firmly down. While the dialog is open you can toggle this check box and compare the pruned and unpruned data on the map.

Note: pruning only works when you first digitise the contour.

Tolerance

The severity of the pruning. If you have "Prune" ticked, and change tolerance you can see the effect on the map.

Unpruned

The area calculated using the unpruned data.

Pruned

The area calculated using the pruned data. This shows you how much you loose (and it will generally be lost) in pruning.



Line style


Style

The line style for the current contour. Apply it to all contours with the "Set for all" check box.



Options


Auto increment

Add the contour interval to each new contour

Auto-save

This auto-saves the srf file

OK

The contour is accepted.

Done

This button on the main dialog takes you back to the task menu

You cannot edit contours and add new contours at the same time. Once you've adding, click "Done". The add contour tab goes away and you can edit what you've added.

Editing an existing contour

Click just within the appropriate contour to select it. The nodes (verrtices - where you clicked or where the program assigned a point when auto-tracking) are shown as grey rectangles.

Note: you cannot edit contours and add new contours at the same time. Once you've finished adding, click "Done". The add contour tab goes away and you can edit what you've added.

To move a node, hover over it. The cursor goes to a  -||- shape. Click and drag.

To add a mode, hold down the shift key, and then move over the line where you want to add it. It needs to be very close to the line, having added it you an move it as above. The cursor should be a -o- shape.

To delete a node, press the Ctrl key and hover over it. The cursor should be a x shape.

Right clicking on the line brings up the line edit menu:

Delete contour

Removes it

Contour definition

Shows the same dialog as you get at the end of drawing it. Mostly useful to change the depth.

Contour style

A dialog allowing you to change the line style of the contour.

 

 

View the contour table

At any time during the editing process you may look at a summary of contours defined so far. By selecting Contours | View Contour table from the menu, you will display a table of contours for the current surface showing depth, pen colour, pen thickness, number of nodes, calculated area under the contour, the area additivity factor (+/-) and a deletion flag. You may alter any of these settings except number of nodes and calculated area.

 

rep_map6

 

Table

Depth

Indicates the depth (in feet) of your contour

Area

Indicates the area of your contour

+/-

+ means the area within the contour is positive (a local peak) or negative (a local depression).

Nodes

Indicates the number of nodes used on contour line

Line

Choose the line style to draw the contour

Delete

Click to delete the contour.

Line thickness

Use the two buttons to make the contour lines thinner (<) or thicker (>)

Universal colour

Set the line style of all contours to be the same as the current one.



Buttons

Refresh Table

Click to refresh table after changes

Refresh Map

Click to refresh map after changes

 

Blocks

A block is an areal subdivision of a map. Commonly this can be a licence subdivision (therefore usually with straight line boundaries) but you can make any polygon. Blocks will usually be contiguous (no overlaps) but need not be.

 

Adding

rep_map10

Actions


Horizontal line

Adds a horizontal boundary across the map. Double click where you want the boundary added. At least two blocks are added (more if the line intersects existing blocks). Name the blocks of the subsequent dialog.

Horizontal line

Adds a vertical boundary up the map. Double click where you want the boundary added. At least two blocks are added (more if the line intersects existing blocks). Name the blocks of the subsequent dialog.

Polygon

A freehand block. Entered in exactly the same way as a contour (manual mode).



Definition


Table

Shows the existing blocks and the percentage ownership in each one. You can also delete the blocks clicking in the "Del" column.

 

Edit

The on-screen instructions say it all.

rep_map11

 

Block table

rep_map12

Table

Block name

Indicates the depth (in feet) of your contour

Share

Indicates the your share (ownership) of the block

Line

Choose the line style to draw the contour

Delete

Click to delete the contour.

Line thickness

Use the two buttons to make the contour lines thinner (<) or thicker (>)

Universal colour

Set the line style of all contours to be the same as the current one.



Buttons

Refresh Table

Click to refresh table after changes

Refresh Map

Click to refresh map after changes

Area/Volume/depth table and plots

The Area/Depth table (and plot) is a useful tool to check that you have not made any obvious errors when tracing your contours. You can do a similar table and plot for volumes.

 

rep_map9

Blocks

In the left panel you can click on "Whole trap" or any blocks you have defined, to show the relevant numbers in the table on the right.

Table

Indicates the area/volumes in each block, and the share of the total



Show


Area

Shows the area at each contour

Gross Rock Volume

Shows the gross rock volume down to the contour depth

Net Rock Volume.

Shows the net rock volume down to the contour depth. Only available when well parameters are entered.

Hydrocarbon in place

Shows the hydrocarbon in place down to the contour depth. Only available when well parameters are entered.

 

Use the plot button to show are/depth and volume depth plots: these are a good quality control

 

Example of a good area/depth plot:

contour-good_zoom50

 

Example of an area/depth plot with an obvious mistake:

contour-bad_zoom50

Wells

You can show wells on the map. Choose Add mode, and double click at the well location. Enter a well name, well type and status in the next dialog. Assuming the well location is within the span of any existing contours the program will interpolate to find the well top.

 

rep_map13rep_map14

 

To edit the details later. set Edit mode, right click at the well location and choose "Well definition" from the menu. You can also delete the well from this menu.

 

Well attributes

Apart from its name. top and location, the well can have any number of user defined attributes. These will commonly be reservoir thickness, net-to-gross (NTG), porosity (PHI) and water saturation (Sw). To set up attributes click the "Attributes" button at the bottom of the Wells dialog,

rep_map15

The attributes shown here were created by clicking "Standard". You can add attributes. You should give any numeric attribute a unit and a unit series - use the drop downs lists.

To enter attribute values enter them in the well table:

rep_map16

 

if you have two or more wells defined you can draw "influence polygons" - based purely on distance. Entering the standard attributes will give you estimates of area, gross rock volume, net rock volume and hydrocarbon pore volume for each area. Click Area/volume to see the estimates. This can be a good "first pass" at volumes.

rep_map17

 

Saving the surface file

Having created the digitised surface, you will want to save it for future use. Select File | Save or File | Save as to create the .srf file. This is an ASCII file which stores surface identification, name of associated bitmap file, characteristics and co-ordinates of each digitised contour. You must write the map to a surface file if you wish to use it for GRV calculations later.

 

View the surface file

Select View/Surface File from the menu and you will see the current ASCII surface file.